setThrottleRTD: Difference between revisions

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|s1= helicopterRTD [[setThrottleRTD]] [value, engineIndex]
|s1= helicopterRTD [[setThrottleRTD]] [value, engineIndex]


|p1= helicopterRTD: [[ObjectRTD]] - helicopter
|p1= helicopterRTD: [[Object|ObjectRTD]] - helicopter


|p2= value: [[Number]] - throttle level
|p2= value: [[Number]] - throttle level, range 0..1
* throttle 0: fully closed
* throttle 0: fully closed
* throttle ~0.15: average flight idle
* throttle ~0.15: average flight idle

Latest revision as of 02:32, 3 January 2026

Hover & click on the images for description

Description

Description:
Set the throttle for the given engine(s) of a helicopter.
Groups:
RTD

Syntax

Syntax:
helicopterRTD setThrottleRTD [value, engineIndex]
Parameters:
helicopterRTD: ObjectRTD - helicopter
value: Number - throttle level, range 0..1
  • throttle 0: fully closed
  • throttle ~0.15: average flight idle
  • throttle 1: full
engineIndex: Number - engine index
  • engine index 0: engine #1
  • engine index 1: engine #2
  • engine index 2: engine #3
  • engine index -1: all engines
Return Value:
Nothing

Examples

Example 1:
vehicle player setThrottleRTD [0.5, 1];

Additional Information

See also:
throttleRTD

Notes

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