vectorLinearConversion: Difference between revisions

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|p3= rangeValue: [[Number]] - variable range value
|p3= rangeValue: [[Number]] - variable range value


|p4= vectorFrom: [[Array]] - start "from" vector
|p4= vectorFrom: [[Vector3D]] - start "from" vector


|p5= vectorTo: [[Array]] - end "to" vector
|p5= vectorTo: [[Vector3D]] - end "to" vector


|p6= clip: [[Boolean]] - (Optional, default [[false]] if [[true]], range value will be clipped to stay within "from" - "to" range
|p6= clip: [[Boolean]] - (Optional, default [[false]]) if [[true]], range value will be clipped to stay within "from" - "to" range


|r1= [[Array]] - interpolated vector
|r1= [[Vector3D]] - interpolated vector


|x1= <sqf>vectorLinearConversion [0, 1, 0.5, [0,0,0], [25,50,100], false]; // [12.5,25,50]</sqf>
|x1= <sqf>vectorLinearConversion [0, 1, 0.5, [0,0,0], [25,50,100], false]; // [12.5,25,50]</sqf>

Latest revision as of 18:41, 5 January 2026

Hover & click on the images for description

Description

Description:
Interpolates vector between the given vectorFrom and vectorTo value according to the given range value.
Groups:
Math - Vectors

Syntax

Syntax:
vectorLinearConversion [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]
Parameters:
rangeFrom: Number - start "from" range
rangeTo: Number - end "to" range
rangeValue: Number - variable range value
vectorFrom: Vector3D - start "from" vector
vectorTo: Vector3D - end "to" vector
clip: Boolean - (Optional, default false) if true, range value will be clipped to stay within "from" - "to" range
Return Value:
Vector3D - interpolated vector

Examples

Example 1:
vectorLinearConversion [0, 1, 0.5, [0,0,0], [25,50,100], false]; // [12.5,25,50]
Example 2:
vectorLinearConversion [0, 1, 100, [0,0,0], [25,50,100], true]; // [25,50,100]
Example 3:
vectorLinearConversion [0, 1, 100, [0,0,0], [25,50,100], false]; // [2500,5000,10000]

Additional Information

See also:
linearConversion bezierInterpolation matrixMultiply matrixTranspose

Notes

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