LOD resolutions: Difference between revisions

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In Arma 3 the following numbers are used to identify LODs by resolution:
In {{arma3}} the following numbers are used to identify LODs by resolution:


* Geomerty - 1 * 1e13
{{Feature|informative|See [[allLODs]], [[selectionPosition]], [[selectionNames]] commands.}}
* Geometry Simple - 2 * 1e13
 
* Geometry Phys Old - 3 * 1e13
{| class="wikitable - sortable"
* Geometry Phys - 4 * 1e13
! LOD !! Value
* Memory - 1 * 1e15
|-
* Land Contact - 2 * 1e15
| Geometry || 1 * 1e13
* Road Way - 3 * 1e15
|-
* Paths - 4 * 1e15
| Geometry Simple || 2 * 1e13
* Hit Points - 5 * 1e15
|-
* View Geometry - 6 * 1e15
| Geometry Phys Old || 3 * 1e13
* Fire Geometry - 7 * 1e15
|-
* View Cargo Geometry - 8 * 1e15
| Geometry Phys || 4 * 1e13
* View Cargo Geometry Max - 8.99 * 1e15
|-
* View Pilot Geometry - 13 * 1e15
| Memory || 1 * 1e15
* View Gunner Geometry - 15 * 1e15
|-
* Fire Gunner Geometry - 16 * 1e15
| Land Contact || 2 * 1e15
* Sub Parts - 17 * 1e15
|-
* Shadow Volume Cargo - 18 * 1e15
| Road Way || 3 * 1e15
* Shadow Volume Cargo Max - 18.99 * 1e15
|-
* Shadow Volume Pilot - 19 * 1e15
| Paths || 4 * 1e15
* Shadow Volume Gunner - 20 * 1e15
|-
* Wreck - 21 * 1e15
| Hit Points || 5 * 1e15
* View Gunner - 1000
|-
* View Pilot - 1100
| View Geometry || 6 * 1e15
* View Cargo - 1200
|-
* View Cargo Max - 1299
| Fire Geometry || 7 * 1e15
* Shadow Volume - 10000
|-
* Shadow Volume Max - 10999
| View Cargo Geometry || 8 * 1e15
* Shadow Buffer - 11000
|-
* Shadow Buffer Max - 11999
| View Cargo Geometry Max || 8.99 * 1e15
|-
| View Pilot Geometry || 13 * 1e15
|-
| View Gunner Geometry || 15 * 1e15
|-
| Fire Gunner Geometry || 16 * 1e15
|-
| Sub Parts || 17 * 1e15
|-
| Shadow Volume Cargo || 18 * 1e15
|-
| Shadow Volume Cargo Max || 18.99 * 1e15
|-
| Shadow Volume Pilot || 19 * 1e15
|-
| Shadow Volume Gunner || 20 * 1e15
|-
| Wreck || 21 * 1e15
|-
| View Gunner || 1000
|-
| View Pilot || 1100
|-
| View Cargo || 1200
|-
| View Cargo Max || 1299
|-
| Shadow Volume || 10000
|-
| Shadow Volume Max || 10999
|-
| Shadow Buffer || 11000
|-
| Shadow Buffer Max || 11999
|}

Latest revision as of 23:05, 4 February 2026

In Arma 3 the following numbers are used to identify LODs by resolution:

LOD Value
Geometry 1 * 1e13
Geometry Simple 2 * 1e13
Geometry Phys Old 3 * 1e13
Geometry Phys 4 * 1e13
Memory 1 * 1e15
Land Contact 2 * 1e15
Road Way 3 * 1e15
Paths 4 * 1e15
Hit Points 5 * 1e15
View Geometry 6 * 1e15
Fire Geometry 7 * 1e15
View Cargo Geometry 8 * 1e15
View Cargo Geometry Max 8.99 * 1e15
View Pilot Geometry 13 * 1e15
View Gunner Geometry 15 * 1e15
Fire Gunner Geometry 16 * 1e15
Sub Parts 17 * 1e15
Shadow Volume Cargo 18 * 1e15
Shadow Volume Cargo Max 18.99 * 1e15
Shadow Volume Pilot 19 * 1e15
Shadow Volume Gunner 20 * 1e15
Wreck 21 * 1e15
View Gunner 1000
View Pilot 1100
View Cargo 1200
View Cargo Max 1299
Shadow Volume 10000
Shadow Volume Max 10999
Shadow Buffer 11000
Shadow Buffer Max 11999