skipTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Scripting Commands]]
[[Category:Scripting Commands|S]]
[[Category:Scripting Commands OFP 1.97]]
[[Category:Scripting Commands OFP 1.97|S]]
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands OFP 1.46|S]]
[[Category:Scripting Commands ArmA]]
[[Category:Scripting Commands ArmA|S]]


back to [[Scripting_Reference#S|COMREF]]
back to [[Scripting_Reference#S|COMREF]]

Revision as of 16:49, 22 April 2006


back to COMREF

skipTime duration


Operand types:

duration: Number

Type of returned value:

Nothing

Description:

Skip time in duration of hours.

Daytime is adjusted, weather change is estimated, no changes in any units are made.

The tide is also adjusted.


Example:

skipTime 5


Comments

Very useful function - great for giving a "campaign" feel to a running battle.

Try this in your init.sqs file:


 #loop
 skiptime 0.00333
 ~0.1
 goto "loop"


This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!

Not to be confused with accTime.