goto
Description
- Description:
 - Break script flow and go to given label (defined by # - NOT to be confused with SQF's hash sign!)
 - Groups:
 - Program Flow
 
Syntax
Examples
- Example 1:
 
Additional Information
- See also:
 - SQS Control Structures SQS to SQF conversion
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Aug 04, 2006 - 10:52 (UTC)
 - 
Notes from before the conversion:
- This function works only inside of SQS script.
 - The search for labels always begins at the top of the script so that if there are multiple occurrences of a label the first occurrence will always be the one found.
 - Because of the searching order, it is faster to place loops which are executed often at the top of a script.
 - Labels are not case sensitive.
 - Loops which look something like the example below should be avoided as many of them could cause the mission to slow down:
 
- While it is not required to include a delay in a loop, such a loop without a delay can cause the script to slow the game down, as the loop will be executed many times before the game engine interrupts the script.
 - Unless you really want the loop to execute multiple times during a frame, you should include a small delay.
 - You would need to have many scripts running for this to be a significant issue.
 - Deciding whether to use a script with a loop or a trigger or even a @ statement to detect a condition is a complicated matter and should be subject to experimentation.
 
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Program Flow