selectionPosition: Difference between revisions
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To know more selections simply create an eventHandler damage on an object--[[User:Giova|Giova]] 07:13, 20 February 2007 (CET)--</dd> | To know more selections simply create an eventHandler damage on an object--[[User:Giova|Giova]] 07:13, 20 February 2007 (CET)--</dd> | ||
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This command does not locate an animated point's current position, but the original position. --[[User:Canukausiuka|Canukausiuka]] 02:37, 25 September 2008 (CEST) | |||
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Revision as of 01:37, 25 September 2008
Description
- Description:
- Search for selection in the object model (first in the memory level, then in other levels). Returns position in model space.
If a selection does not exist [0,0,0] is returned. - Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object selectionPosition "selection name"
- Parameters:
- object: Object
- selection name: String
- Return Value:
- Array
Examples
- Example 1:
_object = player selectionposition "head_hit"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
-
little tip:
To know more selections simply create an eventHandler damage on an object--Giova 07:13, 20 February 2007 (CET)--
This command does not locate an animated point's current position, but the original position. --Canukausiuka 02:37, 25 September 2008 (CEST)