selectionPosition: Difference between revisions
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Canukausiuka (talk | contribs) m (→'''little tip:) |
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<dd class="notedate">Posted on January 5, 2007 - 12:24</dd> | <dd class="notedate">Posted on January 5, 2007 - 12:24</dd> | ||
<dt class="note">'''[[User:Giova|Giova]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Giova|Giova]]'''</dt><dd class="note"> | ||
To know more selections simply create an eventHandler damage on an object.</dd> | |||
To know more selections simply create an eventHandler damage on an object- | <dd class="notedate">Posted on 25 September 2008 - 02:37</dd> | ||
< | <dt class="note">'''[[User:Canukausiuka|Canukausiuka]]'''</dt> | ||
This command does not locate an animated point's current position, but the original | <dd class="note"> | ||
This command does not locate an animated point's current position, but the original | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 15:41, 14 October 2008
Description
- Description:
- Search for selection in the object model (first in the memory level, then in other levels). Returns position in model space.
If a selection does not exist [0,0,0] is returned. - Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object selectionPosition "selection name"
- Parameters:
- object: Object
- selection name: String
- Return Value:
- Array
Examples
- Example 1:
_object = player selectionposition "head_hit"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.
- Posted on 25 September 2008 - 02:37
- Canukausiuka
- This command does not locate an animated point's current position, but the original