playSound: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''playSound''' | | '''playSound''' soundName |= Syntax | ||
|p1= | |p1= soundName: [[String]] |= Parameter 1 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 23:39, 23 January 2009
Description
- Description:
- selects Sound from CfgSounds declared in the Description.ext file.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
playSound "soundname"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.