selectionPosition: Difference between revisions

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| Search for selection in the object model (first in the memory level, then in other levels.
| Search for selection in the object model (first in the memory level, then in other levels.
Returns position in model space.
Returns position in model space.
If a selection does not exist [0,0,0] is returned. |= Description
If a selection does not exist [0,0,0] is returned. |= Description
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Revision as of 16:51, 25 January 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Search for selection in the object model (first in the memory level, then in other levels. Returns position in model space. If a selection does not exist [0,0,0] is returned.
Groups:
Uncategorised

Syntax

Syntax:
Array = object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array

Examples

Example 1:
_object = player selectionposition "head_hit"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.
Posted on 25 September 2008 - 02:37
Canukausiuka
This command does not locate an animated point's current position, but the original

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