selectionPosition: Difference between revisions
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| Search for selection in the object model (first in the memory level, then in other levels. | | Search for selection in the object model (first in the memory level, then in other levels. | ||
Returns position in model space. | Returns position in model space. | ||
If a selection does not exist [0,0,0] is returned. |= Description | If a selection does not exist [0,0,0] is returned. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 16:51, 25 January 2009
Description
- Description:
- Search for selection in the object model (first in the memory level, then in other levels. Returns position in model space. If a selection does not exist [0,0,0] is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array
Examples
- Example 1:
_object = player selectionposition "head_hit"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.
- Posted on 25 September 2008 - 02:37
- Canukausiuka
- This command does not locate an animated point's current position, but the original