playSound: Difference between revisions
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| | | [[say]], [[say string]], [[playMusic name|playMusic]], [[playMusic_nameAndpos|playMusic pos]], [[createSoundSource]] |= See also | ||
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Revision as of 03:09, 28 January 2009
Description
- Description:
- selects Sound from CfgSounds declared in the Description.ext file.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
playSound "soundname"
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.