setUnitRank: Difference between revisions
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Changing a unit's rank using either [[setUnitRank]] or [[setRank]] will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change. | Changing a unit's rank using either [[setUnitRank]] or [[setRank]] will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.--[[User:Wolfrug|Wolfrug]] 19:42, 26 March 2009 (CET) | ||
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Revision as of 19:42, 26 March 2009
Description
- Description:
- Sets rank of given unit.
Possible rank values, and the associated rating that is automatically given:
- PRIVATE: 0
- CORPORAL: 500
- SERGEANT: 1500
- LIEUTENANT: 2500
- CAPTAIN: 3500
- MAJOR: 5000
- COLONEL: 7500
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName setUnitRank rank
- Parameters:
- unitName: Object
- rank: String As above
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRank "COLONEL"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.--Wolfrug 19:42, 26 March 2009 (CET)