playSound: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|PLAYSOUND]] | [[Category:Scripting Commands OFP 1.46|PLAYSOUND]] | ||
[[Category:Scripting Commands ArmA|PLAYSOUND]] | [[Category:Scripting Commands ArmA|PLAYSOUND]] | ||
[[Category:Scripting Commands ArmA2|PLAYSOUND]] | |||
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]] |
Revision as of 07:29, 3 June 2009
Description
- Description:
- selects Sound from CfgSounds declared in the Description.ext file.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
playSound "soundname"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Sounds