cutRsc: Difference between revisions
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Dr Eyeball (talk | contribs) (Arma2 layer parameter) |
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| '''cutRsc''' [name, type, speed] |= Syntax | | (layer) '''cutRsc''' [name, type, (speed)] |= Syntax | ||
|p1= | |p1= layer: [[Number]] - This parameter is optional and only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most. |= Parameter 1 | ||
|p2= name: [[ | |p2= [name, type, speed]: [[Array]] |= Parameter 2 | ||
|p3= | |p3= name: [[String]] - the class name of the resource |= Parameter 3 | ||
|p4= speed: [[Number]] - This value is optional, time is in seconds, in which the resource will be faded in. If no speed is given, 1 is assumed. |= Parameter | |p4= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[GUI Interaction]] for more information about these values. |= Parameter 4 | ||
|p5= speed: [[Number]] - This value is optional, time is in seconds, in which the resource will be faded in. If no speed is given, 1 is assumed. |= Parameter 5 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <pre>cutRsc ["binocular","PLAIN"] | |x1= <pre>cutRsc ["binocular","PLAIN"] | ||
cutRsc ["binocular","PLAIN",2]</pre> |= Example 1 | cutRsc ["binocular","PLAIN",2]</pre> |= Example 1 | ||
|x2= <pre>2 cutRsc ["binocular","PLAIN",2];</pre> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[titleRsc]] |= See also | | [[titleRsc]], [[cutText]], [[cutObj]] |= See also | ||
}} | }} |
Revision as of 06:08, 22 June 2009
Description
- Description:
- Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- (layer) cutRsc [name, type, (speed)]
- Parameters:
- layer: Number - This parameter is optional and only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most.
- [name, type, speed]: Array
- name: String - the class name of the resource
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
- speed: Number - This value is optional, time is in seconds, in which the resource will be faded in. If no speed is given, 1 is assumed.
- Return Value:
- Nothing
Examples
- Example 1:
cutRsc ["binocular","PLAIN"] cutRsc ["binocular","PLAIN",2]
- Example 2:
2 cutRsc ["binocular","PLAIN",2];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands ArmA2