selectionPosition: Difference between revisions
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| Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). | | Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). | ||
Returns position in model space. | Returns position in model space. In VBS2 and A1 it returns the initial position of the selection, in A2 it returns the current position of the selection (e.g. when it is animated). | ||
If a selection does not exist [0,0,0] is returned. |= Description | If a selection does not exist [0,0,0] is returned. |= Description | ||
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<dt class="note">'''[[User:Giova|Giova]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Giova|Giova]]'''</dt><dd class="note"> | ||
To know more selections simply create an eventHandler damage on an object.</dd> | To know more selections simply create an eventHandler damage on an object.</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 09:47, 30 June 2009
Description
- Description:
- Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). Returns position in model space. In VBS2 and A1 it returns the initial position of the selection, in A2 it returns the current position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array
Examples
- Example 1:
_object = player selectionposition "head_hit"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.