getVariable: Difference between revisions
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Returns [[Nothing]] if the variable doesn't exists.<br> | Returns [[Nothing]] if the variable doesn't exists.<br> | ||
Returns [[Anything]] if the object is undefined. | Returns [[Anything]] if the object is undefined.<br> | ||
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit. | There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit. | ||
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Revision as of 01:49, 19 July 2009
Description
- Description:
- Return the value of variable in the variable space of given object or location.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object getVariable name
- Parameters:
- object: Object or Location
- name: String - Variable name that was defined in setVariable (Case sensitive)
- Return Value:
- Any Value
Examples
- Example 1:
_aVariable = _myTruck getVariable "myVariable";
Additional Information
- See also:
- setVariablegetVariable (VBS2)
Notes
-
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Notes
-
Returns Nothing if the variable doesn't exists.
Returns Anything if the object is undefined.
There is a third parameter of type Boolean that when set to True makes the variable global. If a variable was set on a playable unit, even with and AI disabled the variable will be present when a JIP player controls the same unit.