selectionPosition: Difference between revisions
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(curr pos vs orig pos) |
m (selectionPosition IS animated in vbs2) |
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| Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). | | Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). | ||
Returns position in model space. In | Returns position in model space. In A1 it returns the initial position of the selection, in A2 and VBS2 it returns the current position of the selection (e.g. when it is animated). | ||
If a selection does not exist [0,0,0] is returned. |= Description | If a selection does not exist [0,0,0] is returned. |= Description |
Revision as of 03:30, 26 August 2009
Description
- Description:
- Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). Returns position in model space. In A1 it returns the initial position of the selection, in A2 and VBS2 it returns the current position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array
Examples
- Example 1:
_object = player selectionposition "head_hit"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.