selectionPosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(curr pos vs orig pos)
m (selectionPosition IS animated in vbs2)
Line 9: Line 9:
| Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]).
| Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]).


Returns position in model space. In VBS2 and A1 it returns the initial position of the selection, in A2 it returns the current position of the selection (e.g. when it is animated).
Returns position in model space. In A1 it returns the initial position of the selection, in A2 and VBS2 it returns the current position of the selection (e.g. when it is animated).


If a selection does not exist [0,0,0] is returned. |= Description
If a selection does not exist [0,0,0] is returned. |= Description

Revision as of 03:30, 26 August 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). Returns position in model space. In A1 it returns the initial position of the selection, in A2 and VBS2 it returns the current position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned.
Groups:
Uncategorised

Syntax

Syntax:
Array = object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array

Examples

Example 1:
_object = player selectionposition "head_hit"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.

Bottom Section