Moves – Arma 2
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NomDePlume (talk | contribs) m (Added new Adth section) |
NomDePlume (talk | contribs) m (Moved all the briefing moves into their own section to declutter 'misc') |
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|sitUnarm_L_idleLoop_inUH1Y||-||Sitting like the officer in manhatan FOB (thats where i got the last 5) | |sitUnarm_L_idleLoop_inUH1Y||-||Sitting like the officer in manhatan FOB (thats where i got the last 5) | ||
|- | |- | ||
|AmovPercMstpSlowWrflDnon_Salute||-||salute | |||
|- | |||
|ActsPercSnonWnonDnon_carFixing2||-|| fixing animation (downwards) | |||
|- | |||
|RepairingKneel||-|| fixing animation (forwards) | |||
|- | |||
|LHD_hiDeck||-||Patrolling on raised surface, looking over rails | |||
|- | |||
|LHD_krajPaluby||-||Walking back and forth, looking into distance while shielding eyes from sun, looking down over railing | |||
|- | |||
|LHD_midDeck||-||Walking back and forth, mostly looking at something below and to his right | |||
|- | |||
|UnaErcPoslechVelitele1||-||hands behind back (no weapons) | |||
|- | |||
|i0_player||-||Combat animation sequence. | |||
|- | |||
|i0_s2||-||Combat animation sequence. | |||
|- | |||
|i0_s3||-||Combat animation sequence. | |||
|- | |||
|i0_seargent||-||Giving orders, runs to position, fighting, gets shot and falls over dead. | |||
|- | |||
|i0_seargentDeath||-||Lying on ground, dead. | |||
|- | |||
|CtsDoktor_Doktor_death||-||Sitting on chair, hands tied behind back, die | |||
|- | |||
|CtsDoktor_Doktor_idleni1||-||Sitting on chair, hands tied behind back, idle anims | |||
|- | |||
|CtsDoktor_Doktor_idleni2 .. 6||-||Sitting on chair, hands tied, then standing with hands freed (also ...idleni0) | |||
|- | |||
|CtsDoktor_Doktor_uder1 .. 3||-||As above | |||
|- | |||
|CtsDoktor_Doktor_uder4 .. 5||-||Sitting on chair, hands tied, being hit in face | |||
|- | |||
|CtsDoktor_Vojak_hulakani1 .. 2||-||Standing with weapon lowered | |||
|- | |||
|CtsDoktor_Vojak_uder1 .. 3||-||Hitting sitting victim with rifle | |||
|- | |||
|CtsDoktor_Vojak_unaerc2vyslechStand||-||Standing with weapon lowered, some forward/back movement | |||
|- | |||
|CtsDoktor_Vojak_vyslechStand2unaerc||-||Standing with weapon lowered, some forward/back movement | |||
|- | |||
|CtsDoktor_Vojak_vyslechStand2unaerc_reverse||-||Standing with weapon lowered, some forward/back movement | |||
|- | |||
|otockaErcRflLow_180leva||-||180 degree turn with rifle lowered | |||
|- | |||
|} | |||
==Briefing== | |||
{| | |||
|'''Name'''||'''Usage'''||''' Description''' | |||
|cooper_c0briefing||-||Sitting in chair, hands between knees in lap, some idle animations | |cooper_c0briefing||-||Sitting in chair, hands between knees in lap, some idle animations | ||
|- | |- | ||
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|- | |- | ||
|sykes1_c1briefing||-||Similar to above. | |sykes1_c1briefing||-||Similar to above. | ||
|- | |- | ||
|} | |} |
Revision as of 09:19, 30 December 2009
Syntax
unit switchMove move (Table code: "Usage:s") unit playMove move (Table code: "Usage:p")
- unit = Object: unit that perform this move
- move = String: name of move to be performed
- this switchmove "NameOfAnimation"
List of Moves for ArmA2
Acin...
Name | Usage | Description |
AcinPknlMstpSrasWrflDnon | - | Standing still while dragging another unit |
AcinPknlMwlkSrasWrflbd | - | Walking backwards while dragging another unit |
Acts...
Name | Usage | Description |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes | - | Tied up sitting against wall (Sykes) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara | - | Tied up sitting against wall (O'Hara) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper | - | Tied up sitting against wall (Cooper) |
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez | - | Tied up sitting against wall (Rodriguez) |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles | - | (delayed beginning) Standing with hands bound, then moving |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless | - | Pacing with rifle in on hand, walking in the air, then falling dead |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin | - | Rifle resting on top of shoulder, hand over the stock, then giving a talk, and orders |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey | - | Holding rifle, checking over shoulder at prisoners, then talking to them, then being shot |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 | - | Standing and talking, then moving to ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 |
ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 | - | Executing a prisoners, giving orders, then walking off |
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak | - | Talking with hands together, then moving away |
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 | - | (delayed beginning) Disoriented by a flashbang |
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 | - | (delayed beginning) Disoriented by a flashbang |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson | - | (delayed beginning) Entering a building and clearing it |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms | - | - ' ' |
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve | - | - ' ' |
Acrg...
Name | Usage | Description |
acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_getouthigh | - | Disembark from drivers position of APC |
Adth...
Name | Usage | Description |
AdthPercMstpSlowWrf_beating | - | Standing with weapon lowered, falls back dead |
Aidl...
Name | Usage | Description |
aidlpercmstpsraswrfldnon_idlesteady01n | - | Standing idle, weapon lowered at waist |
aidlpercmstpsraswrfldnon_idlesteady02n | - | |
aidlpercmstpsraswrfldnon_idlesteady03n | - | |
aidlpercmstpsraswrfldnon_idlesteady04n | - | |
aidlpknlmstpslowwrfldnon_idlesteady02 | - | Kneeling idle, weapon lowered |
aidlpknlmstpslowwrfldnon_idlesteady03 | - | |
aidlpknlmstpslowwrfldnon_idlesteady04 | - | |
aidlppnemstpsraswrfldnon0s | - | Lying on the ground, sighting along weapon |
AidlPercSnonWnonDnon_talk1 | - | Speaking (no weapons) |
Ainj...
Name | Usage | Description |
ainjpfalmstpsnonwrfldnon_carried_down | - | Injured unit being returned to ground after being carried on shoulder |
ainjpfalmstpsnonwrfldnon_carried_up | - | Injured unit being picked up and put on shoulder |
ainjpfalmstpsnonwrfldnon_carried_still | - | Injured unit lying still while being carried on shoulder |
ainjppnemstpsnonwrfldb_grab | - | Injured unit being grabbed as part of drag animation |
ainjppnemstpsnonwrfldb_release | - | Injured unit placed back on ground after being dragged |
ainjppnemstpsnonwrfldb_still | - | Injured unit lying still while being dragged |
ainjppnemstpsnonwrfldnon | - | Roll around on back injured twitching and gasping |
ainjppnemstpsnonwrfldnon_rolltoback | - | Roll onto back injured |
ainjppnemstpsnonwrfldnon_rolltofront | - | Roll onto front injured |
Amov...
Name | Usage | Description |
amovpercmevasraswrfldf | - | Sprinting |
amovpercmrunsraswrfldf | - | Running |
amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_getinhigh | - | Mount APC as driver |
amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_1 | - | Transition to dragging another unit |
amovpercmstpslowwrfldnon_amovpsitmstpsraswrfldnon | - | Transition from standing to sitting |
amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | - | Transition from standing to kneeling - gun lowered |
amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | - | Transition from kneeling to standing - gun lowered |
amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | - | Transition from lying to kneeling |
amovpknlmstpsraswrfldnon_turnl | - | Turn left while kneeling |
amovpknlmstpsraswrfldnon_turnr | - | Turn right while kneeling |
amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | - | Transition from kneeling to lying |
amovpsitmstpsraswrfldnon_amovpercmstpslowwrfldnon | - | Transition from sitting to standing |
amovpsitmstpsraswrfldnon_smoking | - | Sitting smoking |
amovpsitmstpsraswrfldnon_weaponcheck1 | - | Sitting checking weapon |
amovpercmstpsraswrfldnon_gear | - | Getting gear from standing |
amovpknlmstpsraswrfldnon_gear | - | Getting gear from kneeling |
Misc
Name | Usage | Description |
aav_driver | - | Driver APC |
aav_cargo01 | - | Ride on top of APC |
aav_gunner | - | APC gunner |
aav_gunner_out | - | APC gunner turned out |
stryker_cargo01 | - | Cargo APC |
AmovPercMstpSnonWnonDnon_idle72lehSedy | - | Situps |
AmovPercMstpSnonWnonDnon_idle71kliky | - | Pushups + getting tierd |
AmovPercMstpSnonWnonDnon_idle56kliky | - | Full workout |
AmovPercMstpSnonWnonDnon_idle69drepy | - | Squat ,jump ,stretch,kick only |
sitUnarm_L_idleLoop_inUH1Y | - | Sitting like the officer in manhatan FOB (thats where i got the last 5) |
AmovPercMstpSlowWrflDnon_Salute | - | salute |
ActsPercSnonWnonDnon_carFixing2 | - | fixing animation (downwards) |
RepairingKneel | - | fixing animation (forwards) |
LHD_hiDeck | - | Patrolling on raised surface, looking over rails |
LHD_krajPaluby | - | Walking back and forth, looking into distance while shielding eyes from sun, looking down over railing |
LHD_midDeck | - | Walking back and forth, mostly looking at something below and to his right |
UnaErcPoslechVelitele1 | - | hands behind back (no weapons) |
i0_player | - | Combat animation sequence. |
i0_s2 | - | Combat animation sequence. |
i0_s3 | - | Combat animation sequence. |
i0_seargent | - | Giving orders, runs to position, fighting, gets shot and falls over dead. |
i0_seargentDeath | - | Lying on ground, dead. |
CtsDoktor_Doktor_death | - | Sitting on chair, hands tied behind back, die |
CtsDoktor_Doktor_idleni1 | - | Sitting on chair, hands tied behind back, idle anims |
CtsDoktor_Doktor_idleni2 .. 6 | - | Sitting on chair, hands tied, then standing with hands freed (also ...idleni0) |
CtsDoktor_Doktor_uder1 .. 3 | - | As above |
CtsDoktor_Doktor_uder4 .. 5 | - | Sitting on chair, hands tied, being hit in face |
CtsDoktor_Vojak_hulakani1 .. 2 | - | Standing with weapon lowered |
CtsDoktor_Vojak_uder1 .. 3 | - | Hitting sitting victim with rifle |
CtsDoktor_Vojak_unaerc2vyslechStand | - | Standing with weapon lowered, some forward/back movement |
CtsDoktor_Vojak_vyslechStand2unaerc | - | Standing with weapon lowered, some forward/back movement |
CtsDoktor_Vojak_vyslechStand2unaerc_reverse | - | Standing with weapon lowered, some forward/back movement |
otockaErcRflLow_180leva | - | 180 degree turn with rifle lowered |
Briefing
Name | Usage | Description | cooper_c0briefing | - | Sitting in chair, hands between knees in lap, some idle animations |
cooper_c0briefing_loop0 | - | ??? | |||
cooper_c0briefing_loop1 .. 8 | - | Standing up from sitting position (all the same?) | |||
miles_c0briefing | - | Sitting in chair, hands between knees in lap, some idle animations | |||
miles_c0briefing_odpovedel | - | ??? | |||
miles_c0briefing_odpovedel_loop | - | Sitting in chair, legs apart (no anims?) | |||
miles_c0briefing_odpovedel_loop0 | - | ??? | |||
miles_c0briefing_odpovedel_loop1 .. 5 | - | Short idle animations, no looping | |||
miles_c0briefing_odpovedel_loop6 | - | Short idle animation, different sitting posture | |||
miles_c0briefing_odpovedelSada | - | From standing: nods, gestures with hands, turns and sits (in chair), another hand gesture | |||
miles_c0briefing_otazky_loop0 | - | ??? | |||
miles_c0briefing_otazky_loop1 .. 3 | - | Idle anim, standing, weapon on back | |||
miles_c0briefing_otazky_loop4 | - | Idle anim, standing, weapon on back (different direction to above) | |||
miles_c0briefing_uvodniRec | - | Standing with weapon on back, many gestures (talking?), sits down for a bit, stands up | |||
ohara_c0briefing | - | Sitting in chair, hands between knees in lap, some idle animations, then standing | |||
ohara_c0briefing_loop0 .. 5 | - | All seem to be standing up from sitting in a chair | |||
ohara_c0briefing_vztyk | - | Standing up from sitting. | |||
promitac_c0briefing_odpovedel_loop0 .. 3 | - | Sitting, hands on knees, idle anims (tapping left foot) | |||
promitac_c0briefing_odpovedelSeda | - | Standing, reaches to turn something on(?), turns left 90' and sits in chair, idle anims | |||
promitac_c0briefing_otazky | - | Similar to above. | |||
promitac_c0briefing_otazky_loop0 .. 6 | - | All seem same as above. | |||
promitac_c0briefing_uvodniProslov | - | Turns radio off (?), leaning on table, turns back on, sits down | |||
rodriguez_c0briefing | - | Sitting in chair, one hand on knee other between legs, idle anims, then stands | |||
rodriguez_c0briefing_loop0 | - | ??? | |||
rodriguez_c0briefing_loop1 .. 7 | - | Idle anims while sitting. | |||
rodriguez_c0briefing_vztyk | - | Standing up from sitting. | |||
shaftoe_c0briefing_odpovedel_loop | - | Sitting in chair, leaning back | |||
shaftoe_c0briefing_odpovedelSeda | - | Standing, gestures, walks to left and sits in chair | |||
shaftoe_c0briefing_otazky | - | ??? | |||
shaftoe_c0briefing_otazky_loop | - | Similar to odpovedelSeda | |||
shaftoe_c0briefing_otazky_loop0 | - | ??? | |||
shaftoe_c0briefing_otazky_loop1 .. 5 | - | Similar to otazky_loop, slightly different starts? | |||
shaftoe_c0briefing_otazky_loop6 | - | Standing with arms crossed. | |||
shaftoe_c0briefing_uvodniRec | - | Standing, points to right, waves, sits down on chair, idles, stands up and moves a bit, sits down in same chair | |||
sykes_c0briefing | - | Sitting in chair, leaning back, hands on thighs, idle anims, standing | |||
sykes_c0briefing_loop0 | - | ??? | |||
sykes_c0briefing_loop1 .. 7 | - | Idle anims while sitting. | |||
sykes_c0briefing_vztyk | - | Standing up from sitting. | |||
armstrong_c0start | - | Standing, weapon on back, lots of gestures - long speech/briefing? - ends with salute. | |||
cooper1_c0start | - | Standing, hands by side, weapon on back, idle anims, ends with salute | |||
miles1_c0start | - | Standing, hands clasped in front, weapon on back, idle anims, turns and looks behind, sits on ground, stands, salutes and nods a few times | |||
ohara_c0start | - | Standing, immediately sits on ground, idle anims, stands with hands clasped behind back, nods, hands to sides | |||
rodriguez1_c0start | - | Standing, leaning on table behind him, hoists self onto table, gets back down, salutes | |||
sykes1_c0start | - | Standing, hands by side, squats, stands, salutes a few times | |||
zevl1_c0start | - | Standing, hands by side, weapon on back, some movement to the left | |||
zevl2_c0start | - | Standing, arms crossed, pumps right fist then re-crosses arms, pumps both hands | |||
zevl3bedna_c0start | - | Standing with rifle lowered, long idle anim sequence | |||
zevl4_c0start | - | Standing with weapon on back, arms behind back, idle anim sequence including brief salute and fist pumps | |||
zevl5_c0start | - | Standing with weapon on back, left hand on hip, idle anim sequence including fist pumps | |||
zevl6_c0start | - | Similar to other zevl...c0start animations. | |||
zevl7_c0start | - | Similar to other zevl...c0start animations. | |||
cooper1_c1briefing | - | Walking with weapon lowered, turns 180 and crouches, scans area, turns again, stays kneeled (briefing?), stands | |||
miles2_c1briefing | - | Similar to above. | |||
ohara1_c1briefing | - | Similar to above. | |||
rodriguez1_c1briefing | - | Similar to above. | |||
sykes1_c1briefing | - | Similar to above. |