playerSide – Talk
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(Responded to playerSide question.) |
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When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value? | When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value? | ||
> Yes. At mission start every unit is civilian for a brief moment from what I recall. So your waitUntil avoids faulty detection. Nothing else needed. --[[User:Kju|Kju]] 21:23, 23 June 2010 (CEST) |
Revision as of 20:23, 23 June 2010
When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value? > Yes. At mission start every unit is civilian for a brief moment from what I recall. So your waitUntil avoids faulty detection. Nothing else needed. --Kju 21:23, 23 June 2010 (CEST)