playerSide
Description
- Description:
 - Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
 - Groups:
 - Sides
 
Syntax
- Syntax:
 - playerSide
 - Return Value:
 - Side
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 - the following code will change the side of the player including playerSide:
private _player = player; [player] join createGroup east; selectNoPlayer; selectPlayer _player; hint str playerSide; // EAST
 
Additional Information
- See also:
 - Side side west east resistance civilian sideLogic sideFriendly sideEnemy sideUnknown sideEmpty sideAmbientLife Side Relations
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Jan 27, 2008 - 07:52 (UTC)
 - 
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations. 
- Posted on Oct 13, 2008 - 08:30 (UTC)
 - playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.
 
Categories: 
- Scripting Commands
 - Introduced with Armed Assault version 1.00
 - ArmA: Armed Assault: New Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Sides