playerSide – Talk

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(Responded to playerSide question.)
(Safer Method)
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When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value?
When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value?
> Yes. At mission start every unit is civilian for a brief moment from what I recall. So your waitUntil avoids faulty detection. Nothing else needed. --[[User:Kju|Kju]] 21:23, 23 June 2010 (CEST)
> Yes. At mission start every unit is civilian for a brief moment from what I recall. So your waitUntil avoids faulty detection. Nothing else needed. --[[User:Kju|Kju]] 21:23, 23 June 2010 (CEST)
Just make sure you do not do a waitUntil {!isNull player} on the server side, player is always null on the server. You might lock up your server like I did years ago.  A safer way to go is the following
if (!isDedicated && (player != player)) then
{
    waitUntil {player == player};
};
--[[User:ViperMaul|ViperMaul]] 05:48, 24 June 2010 (CEST)

Revision as of 04:48, 24 June 2010

When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value? > Yes. At mission start every unit is civilian for a brief moment from what I recall. So your waitUntil avoids faulty detection. Nothing else needed. --Kju 21:23, 23 June 2010 (CEST)

Just make sure you do not do a waitUntil {!isNull player} on the server side, player is always null on the server. You might lock up your server like I did years ago. A safer way to go is the following

if (!isDedicated && (player != player)) then {

   waitUntil {player == player};

};

--ViperMaul 05:48, 24 June 2010 (CEST)