playerSide – Talk
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(Safer Method) |
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Just make sure you do not do a waitUntil {!isNull player} on the server side, player is always null on the server. You might lock up your server like I did years ago. A safer way to go is the following | Just make sure you do not do a waitUntil {!isNull player} on the server side, player is always null on the server. You might lock up your server like I did years ago. A safer way to go is the following | ||
if (!isDedicated && (player != player)) then | if (!isDedicated && (player != player)) then { | ||
{ | :waitUntil {player == player}; | ||
}; | }; | ||
--[[User:ViperMaul|ViperMaul]] 05:48, 24 June 2010 (CEST) | --[[User:ViperMaul|ViperMaul]] 05:48, 24 June 2010 (CEST) |
Latest revision as of 04:54, 24 June 2010
When is playerSide set to the correct value? is waitUntil {!isNull player} enough to ensure a correctly returned value? > Yes. At mission start every unit is civilian for a brief moment from what I recall. So your waitUntil avoids faulty detection. Nothing else needed. --Kju 21:23, 23 June 2010 (CEST)
Just make sure you do not do a waitUntil {!isNull player} on the server side, player is always null on the server. You might lock up your server like I did years ago. A safer way to go is the following
if (!isDedicated && (player != player)) then {
- waitUntil {player == player};
};
--ViperMaul 05:48, 24 June 2010 (CEST)