fireAtTarget: Difference between revisions

From Bohemia Interactive Community
mNo edit summary
mNo edit summary
Line 14: Line 14:
|p1= sourceVehicle: [[Object]] - source vehicle to fire from |= Parameter 1
|p1= sourceVehicle: [[Object]] - source vehicle to fire from |= Parameter 1
|p2= targetVehicle: [[Object]] - target vehicle to fire at |= Parameter 2
|p2= targetVehicle: [[Object]] - target vehicle to fire at |= Parameter 2
|p3= WeaponClassName: [[String]] - weapon classname, optional paramater |= Parameter 3
|p3= WeaponClassName: [[String]] - weapon classname, optional parameter |= Parameter 3


| [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the called script has finished.|= Return value
| [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the called script has finished.|= Return value

Revision as of 11:16, 16 September 2010

Hover & click on the images for description

Description

Description:
Remotely forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
Script = sourceVehicle fireAtTarget [targetVehicle,weaponClassName]
Parameters:
sourceVehicle: Object - source vehicle to fire from
targetVehicle: Object - target vehicle to fire at
WeaponClassName: String - weapon classname, optional parameter
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the called script has finished.

Examples

Example 1:
_handle = this fireAtTarget [groundtarget1,HellfireLauncher];
Example 2:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];
Example 3:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];

Additional Information

See also:
firelaserTarget targetVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Most likely only for missiles and for interaction with player only.

Bottom Section