setUnitRank: Difference between revisions
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[[Category:Scripting Commands ArmA|SETUNITRANK]] | [[Category:Scripting Commands ArmA|SETUNITRANK]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] |
Revision as of 05:19, 19 July 2011
Description
- Description:
- Sets rank of given unit.
Possible rank values, and the associated rating that is automatically given:
- PRIVATE: 0
- CORPORAL: 500
- SERGEANT: 1500
- LIEUTENANT: 2500
- CAPTAIN: 3500
- MAJOR: 5000
- COLONEL: 7500
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName setUnitRank rank
- Parameters:
- unitName: Object
- rank: String As above
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRank "COLONEL"
Additional Information
- See also:
- Rating ValuesratingaddRatingrank
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.--Wolfrug 19:42, 26 March 2009 (CET)