FSM Danger Causes – Arma 2
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(Basic list of DCs) |
m (Formatting) |
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Line 1: | Line 1: | ||
(0) DCEnemyDetected, // the first enemy detected | * (0) DCEnemyDetected, // the first enemy detected | ||
(1) DCFire, // fire visible | * (1) DCFire, // fire visible | ||
(2) DCHit, // vehicle hit | * (2) DCHit, // vehicle hit | ||
(3) DCEnemyNear, // enemy very close to me | * (3) DCEnemyNear, // enemy very close to me | ||
(4) DCExplosion, // explosion detected | * (4) DCExplosion, // explosion detected | ||
(5) DCDeadBodyGroup, // dead soldier from my group found | * (5) DCDeadBodyGroup, // dead soldier from my group found | ||
(6) DCDeadBody, // other dead soldier found | * (6) DCDeadBody, // other dead soldier found | ||
(7) DCScream // hit soldier screaming | * (7) DCScream // hit soldier screaming | ||
(8) DCCanFire // new fire opportunity detected | * (8) DCCanFire // new fire opportunity detected |
Revision as of 15:06, 4 August 2011
- (0) DCEnemyDetected, // the first enemy detected
- (1) DCFire, // fire visible
- (2) DCHit, // vehicle hit
- (3) DCEnemyNear, // enemy very close to me
- (4) DCExplosion, // explosion detected
- (5) DCDeadBodyGroup, // dead soldier from my group found
- (6) DCDeadBody, // other dead soldier found
- (7) DCScream // hit soldier screaming
- (8) DCCanFire // new fire opportunity detected