FSM Danger Causes – Arma 2

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m (Formatting)
(Stubs for all values)
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* (0) DCEnemyDetected, // the first enemy detected
==DCEnemyDetected (0)==
* (1) DCFire, // fire visible
==DCFire (1)==
* (2) DCHit, // vehicle hit
==DCHit (2)==
* (3) DCEnemyNear, // enemy very close to me
==DCEnemyNear (3)==
* (4) DCExplosion, // explosion detected
==DCExplosion (4)==
* (5) DCDeadBodyGroup, // dead soldier from my group found
==DCDeadBodyGroup (5)==
* (6) DCDeadBody, // other dead soldier found
==DCDeadBody (6)==
* (7) DCScream // hit soldier screaming
==DCScream (7)==
* (8) DCCanFire          // new fire opportunity detected
==DCCanFire (8)==

Revision as of 15:09, 4 August 2011

DCEnemyDetected (0)

DCFire (1)

DCHit (2)

DCEnemyNear (3)

DCExplosion (4)

DCDeadBodyGroup (5)

DCDeadBody (6)

DCScream (7)

DCCanFire (8)