FSM Danger Causes – Arma 2

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==DCFire (1)==
==DCFire (1)==
A unit firing at another unit was seen.
A unit firing at another unit was seen.
Notes:
- one "firing" can be seen by multiple units
- when unit is firing several bullets, one event is sent for each bullet


==DCHit (2)==
==DCHit (2)==

Revision as of 19:30, 4 August 2011

DCEnemyDetected (0)

The first enemy detected. Never generated again while already in Combat behaviour.

DCFire (1)

A unit firing at another unit was seen.

Notes: - one "firing" can be seen by multiple units - when unit is firing several bullets, one event is sent for each bullet

DCHit (2)

A vehicle hit was by a shot.

DCEnemyNear (3)

Enemy has disclosed a unit (knows about it now)

DCExplosion (4)

Ammo impact (explosion or a bullet hit) detected (seen or heard).

DCDeadBodyGroup (5)

Dead soldier from my group found.

DCDeadBody (6)

Dead soldier not from my group found.

DCScream (7)

Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks)

DCCanFire (8)

A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).