FSM Danger Causes – Arma 2
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==DCEnemyNear (3)== | ==DCEnemyNear (3)== | ||
Unit knows it was seen ("disclosed") by an enemy (the enemy knows about the unit) | |||
==DCExplosion (4)== | ==DCExplosion (4)== |
Revision as of 19:46, 4 August 2011
DCEnemyDetected (0)
The first enemy detected. Never generated again while already in Combat behaviour.
DCFire (1)
A unit firing at another unit was seen.
Notes: - one "firing" can be seen by multiple units - when unit is firing several bullets, one event is sent for each bullet
DCHit (2)
A vehicle hit was by a shot.
DCEnemyNear (3)
Unit knows it was seen ("disclosed") by an enemy (the enemy knows about the unit)
DCExplosion (4)
Ammo impact (explosion or a bullet hit) detected (seen or heard).
DCDeadBodyGroup (5)
Dead soldier from my group found, or a kill seen of a soldier in my group.
Notes: - when a dead body is found, triggered by the first unit seeing the body - when kill is seen, event is sent to each unit seeing the kill
DCDeadBody (6)
Dead soldier not from my group found. It can be triggered either by encountering a dead body, or by seeing a unit being killed.
Notes: - when a dead body is found, this event is triggered by a first unit in each group which has seen a body - when a kill is seen, this event is triggered for each unit seeing the kill
DCScream (7)
Scream heard (a non-head hit produces scream, useful to detect a silenced weapon attacks)
DCCanFire (8)
A new firing opportunity available. Reported when a unit can fire an enemy for the first time (was not know before, or was hidden behind a cover).