selectionPosition: Difference between revisions
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<dd class="notedate">Posted on January 5, 2007 - 12:24 | <dd class="notedate">Posted on January 5, 2007 - 12:24 | ||
<dt class="note">'''[[User:Giova|Giova]]''' | <dt class="note">'''[[User:Giova|Giova]]'''<dd class="note"> | ||
To know more selections simply create an eventHandler damage on an object. | To know more selections simply create an eventHandler damage on an object. | ||
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Revision as of 02:54, 18 October 2011
Description
- Description:
- Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]). Returns position in model space. In A1 it returns the initial position of the selection, in A2 and VBS2 it returns the current position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array
Alternative Syntax
- Syntax:
- object selectionPosition [selectionName,method] (V1.41+)
- Parameters:
- object: Object
- selectionName: String
- method: String - How to calculate the selection center. Possible valued are:
"average": Arithmetic average of all vertices in selection
"bbox_center": Geometry center of the axis-aligned bounding box containing all vertices from selection. - Return Value:
- Array
Examples
- Example 1:
_object = player selectionposition "head_hit"
- Example 2:
_object = player selectionPosition["head_hit", "average"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:24
- Giova
- To know more selections simply create an eventHandler damage on an object.