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Revision as of 11:19, 2 November 2011
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret. [0,0] means first turret of first turret. [1,0] means second turret of first turret. [0,1] means first turret of the second turret. [0,2] means first turret of third turret. [1] means second turret (without turrets in that turret). And so on ...
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turret path]
- Parameters:
- unitName: Object
- [vehicle, turret path]: Array
- vehicle: Object
- turret path: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- See also:
- GetInTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle,
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples :
Boat1 is an "RHIB 2 Turrets"
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Soldier MoveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier MoveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat