setUnitRank: Difference between revisions

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[[Category:Scripting Commands ArmA|SETUNITRANK]]
[[Category:Scripting Commands ArmA|SETUNITRANK]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 11:34, 2 November 2011

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets rank of given unit. Possible rank values, and the associated rating that is automatically given:
  • PRIVATE: 0
  • CORPORAL: 500
  • SERGEANT: 1500
  • LIEUTENANT: 2500
  • CAPTAIN: 3500
  • MAJOR: 5000
  • COLONEL: 7500
Groups:
Uncategorised

Syntax

Syntax:
unitName setUnitRank rank
Parameters:
unitName: Object
rank: String As above
Return Value:
Nothing

Examples

Example 1:
player setUnitRank "COLONEL"

Additional Information

See also:
Rating ValuesratingaddRatingrank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.--Wolfrug 19:42, 26 March 2009 (CET)

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