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<dt class="note">'''[[User:Kronzky|Kronzky]]''' | <dt class="note">'''[[User:Kronzky|Kronzky]]''' | ||
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script]. | <dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script]. | ||
<dd class="notedate">Posted on February 13, 2014 | |||
<dt class="note">'''[[User:hcpookie|hcpookie]]''' | |||
<dd class="note"> | |||
Examples for nested turrets: | |||
MainTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0]] </code> | |||
CommanderTurret = <code>_soldierOne '''moveInTurret''' [_tank, [0, 0]] </code> | |||
... where: | |||
MainTurret is the standard BIS MainTurret... e.g: | |||
class Turrets | |||
{class MainTurret} | |||
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: | |||
class Turrets | |||
{class MainTurret | |||
class CommanderTurret{} | |||
} | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 01:56, 14 February 2014
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation). turret path is an array of positions inside a turret, or positions inside a turret of a turret. [0,0] means first turret of first turret. [1,0] means second turret of first turret. [0,1] means first turret of the second turret. [0,2] means first turret of third turret. [1] means second turret (without turrets in that turret). And so on ...
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turret path]
- Parameters:
- unitName: Object
- [vehicle, turret path]: Array
- vehicle: Object
- turret path: Array - see Description.
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]
Additional Information
- See also:
- GetInTurretmoveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle,
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples :
Boat1 is an "RHIB 2 Turrets"
- Posted on March 6, 2008
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
- Posted on February 13, 2014
- hcpookie
-
Examples for nested turrets:
MainTurret =
_soldierOne moveInTurret [_tank, [0]]
CommanderTurret =_soldierOne moveInTurret [_tank, [0, 0]]
... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets {class MainTurret} CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets {class MainTurret class CommanderTurret{} }
Soldier MoveInTurret [Boat1,[0]]
result : Soldier will mount into the front turret of the boat
Soldier MoveInTurret [Boat1,[1]]
result : Soldier will mount into the Back turret of the boat
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters