BIS fnc loadInventory: Difference between revisions
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Revision as of 15:10, 25 July 2014
Description
- Description:
/* Description: Add config defined inventory to an unit Parameter(s): 0: OBJECT - object which will receive the loadout 1: CONFIG - link to CfgVehicles soldier or to CfgRespawnInventory ARRAY in format [NAMESPACE or GROUP or OBJECT,STRING] - inventory saved using BIS_fnc_saveInventory 2: ARRAY of STRINGs - config entries to be ignored (e.g. "weapons", "uniform", ...) Returns: BOOL */ #define DEFAULT_SLOT 0 #define MUZZLE_SLOT 101 #define OPTICS_SLOT 201 #define FLASHLIGHT_SLOT 301 #define FIRSTAIDKIT_SLOT 401 #define FINS_SLOT 501 #define BREATHINGBOMB_SLOT 601 #define NVG_SLOT 602 #define GOGGLE_SLOT 603 #define SCUBA_SLOT 604 #define HEADGEAR_SLOT 605 #define UNIFORM_SLOT 801// just for DEBUG #define FACTOR_SLOT 607 #define HMD_SLOT 616 #define BINOCULAR_SLOT 617 #define MEDIKIT_SLOT 619 #define RADIO_SLOT 611 #define VEST_SLOT 701 #define BACKPACK_SLOT 901
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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