BIS_fnc_loadInventory
Description
- Description:
 - Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
 - Execution:
 - call
 - Groups:
 - Inventory
 
Syntax
- Syntax:
 - param call BIS_fnc_loadInventory
 - Parameters:
 - Object - unit to receive the loadout
 - Config or Array - can be one of:
 - Array - (Optional, default []) array of Strings that define what part of the loadout to ignore, e.g ["weapons", "uniform"]
 - Return Value:
 - Boolean
 
Examples
- Example 1:
 - Example 2:
 - to save and load the inventory:
[player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_saveInventory; // save it [player, [missionNamespace, "TAG_SavedInventory"]] call BIS_fnc_loadInventory; // load it
 
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Aug 02, 2020 - 15:21 (UTC)
 - Doesn't work for backpacks in backpack, unlike setUnitLoadout.