BIS fnc sceneSetBehaviour: Difference between revisions
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|p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1 | |p1= [[String]] - String to toggle AI ("enableAI","disableAI")|= Parameter 1 | ||
|p2= [[Array]] - AI units that should be affected by function. |= | |p2= [[Array]] - AI units that should be affected by function. | ||
*[[Group]] - Can also be of type group. |= | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 16:55, 2 October 2014
Description
- Description:
- Enables / disables a specific set of AI units, usable for cutscenes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_sceneSetBehaviour;
- Parameters:
- String - String to toggle AI ("enableAI","disableAI")
- Array - AI units that should be affected by function.
- Group - Can also be of type group.
- Return Value:
- Nothing
Examples
- Example 1:
["disableAI",[unit1,player,unit2,unit3]] call BIS_fnc_sceneSetBehaviour;
Additional Information
- See also:
- disableAIenableAIenableSimulation
Notes
-
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