a = b: Difference between revisions

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(Fixed Alex note being malformed)
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<dd class="note">A conditional assignment can be done via the following syntax:
<dd class="note">A conditional assignment can be done via the following syntax:
<code>_msg <nowiki>=</nowiki> if (alive player) then {"you're alive"} else {"you're dead"}</code>
<code>_msg <nowiki>=</nowiki> if (alive player) then {"you're alive"} else {"you're dead"}</code>
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<dl class="command_description">
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<dd class="notedate">Posted on June 22, 2009 - 16:27
<dd class="notedate">Posted on June 22, 2009 - 16:27
<dt class="note">'''[[User:Alef|Alef]]'''
<dt class="note">'''[[User:Alef|Alef]]'''

Revision as of 17:56, 3 October 2014

Hover & click on the images for description

Description

Description:
Assigns content of b to variable a.
Groups:
Uncategorised

Syntax

Syntax:
a = b
Parameters:
a: Anything
b: Anything
Return Value:
Nothing

Examples

Example 1:
_value = 5 _mygroup = group player _greeting = "Hello!" _enemytank = mytank1

Additional Information

See also:
Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 15, 2006 - 05:27
Kronzky
A conditional assignment can be done via the following syntax: _msg = if (alive player) then {"you're alive"} else {"you're dead"}
Posted on June 22, 2009 - 16:27
Alef
It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use. 0 = [player] execVM "myScript.sqf"

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