getPosWorld: Difference between revisions

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m (Added info about LandContact)
m (1.29 -> 1.31)
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|1.29|= Game version
|1.31|= Game version


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Revision as of 02:11, 7 October 2014

Hover & click on the images for description

Description

Description:
Returns PositionASL of the model centre [0,0,0] of an object, rather than transformed boundingCenter or LandContact vertices.
Groups:
Uncategorised

Syntax

Syntax:
getPosWorld object
Parameters:
object: Object;
Return Value:
Array - format PositionASL

Examples

Example 1:
_obj setPosWorld getPosWorld _obj;
Example 2:
ATLToASL (_groundObj modelToWorld [0,0,0]) isEqualTo getPosWorld _groundObj; //true
Example 3:
Wave height under a boat:_h = ((boat modelToWorld [0,0,0]) vectorDiff getPosWorld boat) select 2;

Additional Information

See also:
setPosWorldpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPosmodelToWorld

Notes

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Notes

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