Benargee – User
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Steam: Benargee <br> | Steam: Benargee <br> | ||
Arma 3: Benargee <br> | Arma 3: Benargee <br> | ||
My wiki: http://wiki.benargee.com | |||
Revision as of 10:08, 21 January 2015
Steam: Benargee
Arma 3: Benargee
My wiki: http://wiki.benargee.com
Template:User en |
frequent
Work in Progress
Altis, VR and Stratis map
Landmarks (chapels, regions, islands, towns, bases, airfields(airfield length and heading), etc), terrain statistics (highest point, lowest point, etc)
Arma 3 Map Legend
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\locationtypes
Bordercrossing
to
Viewpoint
Arma 3\Addons\ui_f_data\a3\ui_f\data\map\MapControl
bunker
to
waypointeditor
Arma 3 Default Controls
Common
Action | Assigned Keys | Description |
---|---|---|
Inventory | Template:kb | |
Map | Template:kb | |
Hide Map | Template:kb | |
Diary | Template:kb | |
GPS | ||
GPS (toogle) | Template:kb | |
AV Camera | Template:kb | |
AV Camera (toggle) | 2x Template:kb | |
Open DLC Screen | Template:kb | |
Compass | Template:kb | |
Compass (Toggle) | 2x Template:kb | |
Watch | Template:kb | |
Watch (Toggle) | 2x Template:kb | |
Night Vision | Template:kb | |
Binoculars | Template:kb | |
Headlights on/off | Template:kb | |
Previous | Template:kb up Template:kb |
|
Next | Template:kb down Template:kb |
|
Use Default Action | Template:kb Template:kb Template:kb |
|
Use Selected Action | Template:kb Template:kb |
|
Back | Template:kb Template:kb |
|
Toggle full HUD info | Template:kb | |
Last help | Template:kb | |
Vehicle Turbo | Template:kb | |
Get out | Template:kb | |
Eject | 2x Template:kb | |
Swap gunner | ||
Select all units | Template:kb | |
Commanding mode | Template:kb | |
Switch command menu | Template:kb Template:kb |
|
Team switch | Template:kb | |
Team switch to previous | ||
Team switch to next | ||
Time deceleration | Template:kb | |
Time acceleration | Template:kb | |
Copy Version to Clipboard | Template:kb |
Weapon
Action | Assigned Keys | Description |
---|---|---|
Fire | Template:kb | Execute default action |
Command Fire | Template:kb | Command Fire |
Reload | Template:kb | Reload weapon magazine |
Next weapon | Template:kb | Next weapon or firemode |
Previous weapon | Previous weapon or firemode | |
Switch gun / launcher | Template:kb | Switch from main weapon to launcher and back |
Switch gun / handgun | Template:kb | Switch from main weapon to handgun and back |
Optics | Template:kb Template:kb |
Enter weapon optics |
Optics temporary | Template:kb Template:kb |
Temporarily enter weapon optics |
Optics Mode | Template:kb Template:kb |
Change weapon optics mode |
Hold Breath | Hold Template:kb | Calm down and control your breath for a steady aim for a short period of time |
Raise weapon | Temporarily raise your weapon | |
Toggle raise weapon | 2x Template:kb | Permanently raise weapon |
Throw | Template:kb | Throw |
Cycle throw items | Template:kb | Change throw item |
Zeroing Up | Template:kb | Increases zeroing of weapon sights |
Zeroing Down | Template:kb | Decreases zeroing of weapon sights |
Gun Elevation Up | Template:kb | Chassis elevation up |
Gun Elevation Down | Template:kb | Chassis elevation Down |
Slow Gun Elevation | Template:kb Template:kb |
Chassis elevation up |
Auto Elevation | Template:kb | Automatic chassis elevation |
Lock target | Template:kb | Lock current target |
Reveal target | Template:kb | Reveal/ announce target |
Next target | Cycle amongst multiple targets | |
Next empty target | Lock on empty target | |
Next target (in vehicle) | Template:kb | Lock vehicle targets |
Next empty target (Veh.) | Lock empty vehicle targets | |
Lock UAV Turret | Template:kb | Lock UAV turret on object in centre of view |
Change gunner weapon | Template:kb | Command gunner to switch weapon |
Toggle manual fire | Template:kb | Execute manual fire from helicopter |
Countermeasure | Template:kb | Launch countermeasure |
Countermeasure mode | Template:kb | Change countermeasures |
View
Action | Assigned Keys | Description |
---|---|---|
Aim Up | Template:kb | Aim up |
Aim Down | Template:kb | Aim down |
Aim Left | Template:kb | Aim to the left |
Aim Right | Template:kb | Aim to the right |
Look Up | Template:kb | Look above |
Look down | Template:kb | Look down |
Look Left | Template:kb | Look to the left |
Look Right | Template:kb | Look to the right |
Toggle view | Template:kb | Switch to 1st person view |
Tactical view | Template:kb | Switch to 3rd person view |
Zoom temprary | Hold Template:kb | Zoom in temporarily |
Look | Template:kb | Free look |
Command watch | Template:kb | Command watch |
Freelook | 2x Template:kb Template:kb |
Permanant free look |
Look left up | Template:kb | Look left up |
Look up | Template:kb | Look above |
Look right up | Template:kb | Look right up |
Look left | Template:kb | Look to the left |
Center look. | Template:kb | Centre view |
Look right | Template:kb | Look to the right |
Look left down | Template:kb | Look left down |
Look down | Template:kb | Look down |
Look right down | Template:kb | Look right down |
Zoom in | Template:kb Template:kb |
Hold to zoom in |
Zoom in (Toggle) | 2xTemplate:kb | Zoom in permanently |
Zoom out | Template:kb Template:kb |
Hold to zoom out |
Zoom out (Toggle) | 2xTemplate:kb | Zoom out permanently |
Move Head Up | Template:kb | Move Head Up |
Move Head Down | Template:kb | Move Dead Down |
Move Head Forward | Template:kb | Move Head Forward |
Move Head Left | Template:kb | Move Head Left |
Center Head Move | Template:kb | Center Head Move |
Move Head Right | Template:kb | Move Head Right |
Move Head Back | Template:kb | Move Head Back |
Head Roll Left | Template:kb | Head Roll Left |
Head Roll Right | Template:kb | Head Roll Right |
Look left (Analog) | TrackIR Rot Left | Look left |
Look right (Analog) | TrackIR Rot Right | Look right |
Look down (Analog) | TrackIR Rot Down | Look down |
Look Up (Analog) | TrackIR Rot Up | Look up |
Zoom in (continuous) | TrackIR -tZ | Continual zoom in |
Zoom out (continuous) | TrackIR +tZ | Continual zoom out |
Head left (anlg.) | TrackIR Left | Head left (anlg.) |
Head right (anlg.) | TrackIR Right | Head right (anlg.) |
Head up (anlg.) | Head up (anlg.) | |
Head forward (anlg.) | Head forward (anlg.) | |
Head Roll Left (anlg.) | TrackIR +rZ | Head Roll Left (anlg.) |
Head Roll Right (anlg.) | TrackIR -rZ | Head Roll Right (anlg.) |
Multiplayer
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Infantry Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Vehicle Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Helicopter Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Plane Movement
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Submarine Movement
Action | Assigned Keys | Description |
---|---|---|
Surface | Template:kb | Submarine ascend |
Dive | Template:kb | Submarine descend |
Turn Left | Template:kb Template:kb Template:kb |
Turn submarine to the left |
Turn Right | Template:kb Template:kb Template:kb |
Turn submarine to the right |
Move Forward | Template:kb Template:kb |
Go forward with submarine |
Move Backward | Template:kb Template:kb |
Go backward with submarine |
Nose Up | Template:kb | Submarine nose up |
Nose Down | Template:kb | Submarine nose down |
Development
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Custom Controls
Action | Assigned Keys | Description |
---|---|---|
Use Action 1 | Click to assign custom action | |
Use Action 2 | Click to assign custom action | |
Use Action 3 | Click to assign custom action | |
Use Action 4 | Click to assign custom action | |
Use Action 5 | Click to assign custom action | |
Use Action 6 | Click to assign custom action | |
Use Action 7 | Click to assign custom action | |
Use Action 8 | Click to assign custom action | |
Use Action 9 | Click to assign custom action | |
Use Action 10 | Click to assign custom action | |
Use Action 11 | Click to assign custom action | |
Use Action 12 | Click to assign custom action | |
Use Action 13 | Click to assign custom action | |
Use Action 14 | Click to assign custom action | |
Use Action 15 | Click to assign custom action | |
Use Action 16 | Click to assign custom action | |
Use Action 17 | Click to assign custom action | |
Use Action 18 | Click to assign custom action | |
Use Action 19 | Click to assign custom action | |
Use Action 20 | Click to assign custom action |
Zeus
Action | Assigned Keys | Description |
---|---|---|
Null WIP | Null WIP | Null WIP |
Other
SQF vs C/C++
other
https://manuals.bisimulations.com/vbs3/3-0/manuals/
Comand | Description |
---|---|
setPos | Template:Lorem |
getPos | Template:Lorem |
position | Template:Lorem |
... | ... |
wiki stuff
time
current time at last refresh 2024 November 30 03:39:54
todo
Arma 3 default controls ^^
Altis, VR and Stratis map ^^
Category:Notes: Improper Formatting--Resolve and delete
Arma 3 Launcher
Arma 3 Helicopters
A3 Vehicles - create/organize/make template
introduced in cats.
Side - reformat, looks ugly. Add Faction flags
ArmA_2:_CfgIdentities to ArmA_3:_CfgIdentities with cam script
addLiveStats wtf is Xbox.
Take On Helicopters - Patches go through.
Test all a3 rotorlib commands back in TOH.
Arma 3: Editor Modules
Arma 3: Editor Units create
Arma 3: Editor Groups create
Arma_3_Actions#ScudCancel is scut not in a2oa?
Arma file types article
Added content milestones
Vehicles/weapons
0.50 first
http://dev.arma3.com/post/spotrep-00005 0.60 alpha (snipers)
http://dev.arma3.com/post/spotrep-00006 0.70 beta
http://dev.arma3.com/post/spotrep-00008 0.74 beta ifv
http://dev.arma3.com/post/spotrep-00010 full moar stuff
http://dev.arma3.com/post/spotrep-00013 1.04 pistol
http://dev.arma3.com/post/spotrep-00016 1.08 AAF
http://dev.arma3.com/post/spotrep-00019 1.12 slammer
http://dev.arma3.com/post/spotrep-00021 1.14 CAS jets
Array Manipulation
set
select
reverse
forEach
count
find
resize
toArray
toString
in Array
deleteAt Weird behaviour when deleting copied arrays, atleast when doing so through debug. It will delete original array elements and not just copied.
pushBack
deleteRange Dev
?
Is position to getPos as visiblePosition is to getPosVisual (surface vs sea) or is it synonym. (visiblePositionASL?)