getDir: Difference between revisions

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To counter this, simply negate the output of getDir:
To counter this, simply negate the output of getDir:


<code>[[0,1,0], '''-('''getDir _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
<code>[[0,1,0], '''-('''[[getDir]] _object''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>





Revision as of 15:21, 21 January 2015

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Description

Description:
Returns the unit heading in the range from 0 to 360.
Groups:
Uncategorised

Syntax

Syntax:
Number = getDir object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_degrees = getDir player

Additional Information

See also:
getDirVisualdirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on October 23, 2013
AgentRev
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;

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