addRating: Difference between revisions

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Since there is no '''setRating''' command, its expected behaviour can scripted as such:
Since there is no '''setRating''' command, its expected behaviour can scripted as such:
<code><nowiki>_setRating = 100000;//value rating is to be set to.
<code>BNRG_fnc_setRating = {
_getRating =</nowiki> [[rating]] <nowiki>_unit;
  _setRating = _this select 0;
_addVal = _setRating - _getRating;
  _unit = _this select 1;
_unit</nowiki> [[addRating]] _addVal;</code>
  _getRating = rating _unit;
  _addVal = _setRating - _getRating;
  _unit addRating _addVal;
};
 
[1000,player] call BNRG_fnc_setRating//set player rating 1000</code>
Using this example, no matter what the units rating was before, it will always set its rating to 100000.
Using this example, no matter what the units rating was before, it will always set its rating to 100000.
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Revision as of 20:07, 24 March 2015

Hover & click on the images for description

Description

Description:
Add a number to the rating of a unit - negative values can be used to reduce the rating.
This command is usually used to reward for completed mission objectives. The rating is given at the end of the mission and is automatically adjusted when killing enemies or friendlies.
When the rating gets below -2000, the unit's side switches to "ENEMY" (sideEnemy) and the unit is attacked by everyone.(see Rating Values)
Groups:
Uncategorised

Syntax

Syntax:
unitName addRating rating
Parameters:
unitName: Object
rating: Number
Return Value:
Nothing

Examples

Example 1:
player addRating 2000;

Additional Information

See also:
Side relationsRating ValuesratingranksetUnitRanksideEnemy

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 16, 2014 - 19:11 (UTC)
Benargee
Since there is no setRating command, its expected behaviour can scripted as such: BNRG_fnc_setRating = { _setRating = _this select 0; _unit = _this select 1; _getRating = rating _unit; _addVal = _setRating - _getRating; _unit addRating _addVal; }; [1000,player] call BNRG_fnc_setRating//set player rating 1000 Using this example, no matter what the units rating was before, it will always set its rating to 100000.