addWeaponGlobal – Talk

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is not true at the moment. By calling the command from server side it doesn't replace the old weapon. Instead it stacks - when you manually wear off the old weapon, the new one appears instantly in the main weapon slot. Can someone confirm that? (By calling it locally - everything works as intended) --[[User:Nickorr|Nickorr]] ([[User talk:Nickorr|talk]]) 22:22, 6 July 2015 (CEST)
is not true at the moment. By calling the command from server side it doesn't replace the old weapon. Instead it stacks - when you manually wear off the old weapon, the new one appears instantly in the main weapon slot. Can someone confirm that? (By calling it locally - everything works as intended) --[[User:Nickorr|Nickorr]] ([[User talk:Nickorr|talk]]) 22:22, 6 July 2015 (CEST)
there is a ticket http://feedback.arma3.com/view.php?id=17115 [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 23:32, 6 July 2015 (CEST)

Revision as of 22:32, 6 July 2015

Would using this command add to network traffic? Wouldn't it be "better" to use addWeapon locally when needed? --Doolittle 05:33, 15 September 2013 (CEST)


During tests I found out that the statement:

"the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot"

is not true at the moment. By calling the command from server side it doesn't replace the old weapon. Instead it stacks - when you manually wear off the old weapon, the new one appears instantly in the main weapon slot. Can someone confirm that? (By calling it locally - everything works as intended) --Nickorr (talk) 22:22, 6 July 2015 (CEST)

there is a ticket http://feedback.arma3.com/view.php?id=17115 Killzone Kid (talk) 23:32, 6 July 2015 (CEST)