missionStart: Difference between revisions

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'''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0]
'''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0]
<br><br>
<br><br>
'''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' after "BRIEFING READ".|= Description
'''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when [[time]] > 0.|= Description
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|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code> |= Example 1
|x1= <code>[[setDate]] ([[missionStart]] [[select]] [0,5]);</code> |= Example 1
|x2= Set real date: <code>//postInit = 1;
[[if]] ([[isServer]]) [[then]] {
[[waitUntil]] {[[time]] > 0};
[[setDate]] ([[missionStart]] [[select]] [0,5]);
};</code> |= Example 2


| [[Array]] - real local date and time (similar to [[date]] format but with seconds)|= Return value
| [[Array]] - real local date and time (similar to [[date]] format but with seconds)|= Return value

Revision as of 15:03, 20 July 2015


Hover & click on the images for description

Description

Description:
Returns date and time when mission started in format [year, month, day, hour, minute, second]. Works only in multiplayer, in singleplayer all values are equal to zero → [0,0,0,0,0,0]

NOTE: Because missionStart contains the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Groups:
Uncategorised

Syntax

Syntax:
missionStart
Return Value:
Array - real local date and time (similar to date format but with seconds)

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date: //postInit = 1; if (isServer) then { waitUntil {time > 0}; setDate (missionStart select [0,5]); };

Additional Information

See also:
datetimedaytimeserverTimesetDate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on September 25, 2014 - 08:10 (UTC)
Kenoxite
Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player‐hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
Posted on December 30, 2014 - 18:15 (UTC)
Killzone Kid
In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since Arma 3 v1.49 the dedicated server also returns correct mission start date.