worldToScreen: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
Killzone Kid (talk | contribs) (z is not ignored, AGL is expected) |
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| '''worldToScreen''' position |= Syntax | | '''worldToScreen''' position |= Syntax | ||
|p1= position: [[Array]] - World position 2D [x,y] or | |p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |= PARAMETER1 | ||
| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |= RETURNVALUE | | [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |= RETURNVALUE |
Revision as of 15:37, 13 August 2015
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Uncategorised
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position [x,y] (see SafeZone for more info)
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on august 19th, 2012 - 19:19 (GMT+1)
- Lou Montana
- please take safezones in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered