Eden Editor: Introduction: Difference between revisions

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== Navigating the Scene ==
== Navigating the Scene ==
[[File:3den workspace3D.jpg|480px|right]]
When the editor is opened, you'll be first greeted by a 3D '''Scene'''. The camera starts at randomized position, so you may sometimes discover completely unexpected locations.
The scene is useful for various scenario editing operations:
* Building [[Eden_Editor:_Objects|object]] compositions
* Setting [[Eden_Editor:_Scenario_Atttributes|weather and time of day]]
* Tactical planning
The camera controls are based on character or vehicle controls in the game:
{| class="wikitable"
! Control
! Action
|-
| RMB  Drag
| Look around with the camera
|-
| Mouse wheel up / down
| Move the camera towards / away from the screen center
|-
| W
| Move the camera forward
|-
| S
| Move the camera backward
|-
| A
| Move the camera left
|-
| D
| Move the camera right
|-
| Q
| Move the camera up
|-
| Z
| Move the camera down
|-
| Numpad8
| Look up
|-
| Numpad2
| Look down
|-
| Numpad4
| Look left
|-
| Numpad6
| Look right
|}


== Navigating the Map ==
== Navigating the Map ==
[[File:3den workspace2D.jpg|480px|right]]
You can also toggle a 2D topographic '''Map'''. Its appearance is the same as the map available when playing, including markers and entity icons.
The map is especially useful for following scenario editing operations:
* Setting scenario logic, e.g., [[Eden_Editor:_Triggers|triggers]], [[Eden_Editor:_Waypoints|waypoints]] or [[Eden_Editor:_Systems|systems]], where clear overview is more important than precise positioning
* Placing [[Eden_Editor:_Markers|markers]]
* Strategic planning
The controls are shared with map controls everywhere else in the game:
{| class="wikitable"
! Control
! Action
|-
| RMB  Drag
| Move the map around
|-
| Mouse wheel up / down
| Zoom the map in / out
|-
| W / Numpad 8
| Move the camera forward
|-
| S / Numpad 2
| Move the camera backward
|-
| A / Numpad 4
| Move the camera left
|-
| D / Numpad 6
| Move the camera right
|}


== Creating a New Scenario ==
== Creating a New Scenario ==

Revision as of 13:37, 1 October 2015

Eden Editor is scenario editor introduced in Arma 3. It replaces previous 2D Editor, sharing many of its features, but add a wide range of new ones.

It's currently in beta, and you can find in in the dev-branch of the game.

Starting Eden Editor

Eden Editor can be used for designing both singleplayer and multiplayer scenarios. A singleplayer scenario can be tested directly on your computer, but previewing a multiplayer one requires server running in the background. While it's possible to host a server and start multiplayer preview of any scenario straight from the editor, you can also create a server before launching the editor.

Singleplayer

  1. Press EDITOR
    3den mainmenu1.jpg
  2. Select a terrain and press 3D EDITOR
    3den mainmenu2.jpg

Mutliplayer

  1. Press PLAY and then MULTIPLAYER to open server list
    3den mainmenu mp1.jpg
  2. Press NEW to host a server
    3den mainmenu mp2.jpg
  3. Set server parameters (or leave defaults) and confirm by OK
    3den mainmenu mp3.jpg
  4. The server is now created and you can see a list of scenarios for each terrain. To start a new scenario, pick <<New - 3D Editor>> option from the list and press PLAY or simply double-click on it.
    3den mainmenu mp4.jpg

Navigating the Scene

3den workspace3D.jpg

When the editor is opened, you'll be first greeted by a 3D Scene. The camera starts at randomized position, so you may sometimes discover completely unexpected locations.

The scene is useful for various scenario editing operations:

The camera controls are based on character or vehicle controls in the game:

Control Action
RMB Drag Look around with the camera
Mouse wheel up / down Move the camera towards / away from the screen center
W Move the camera forward
S Move the camera backward
A Move the camera left
D Move the camera right
Q Move the camera up
Z Move the camera down
Numpad8 Look up
Numpad2 Look down
Numpad4 Look left
Numpad6 Look right

Navigating the Map

3den workspace2D.jpg

You can also toggle a 2D topographic Map. Its appearance is the same as the map available when playing, including markers and entity icons.

The map is especially useful for following scenario editing operations:

  • Setting scenario logic, e.g., triggers, waypoints or systems, where clear overview is more important than precise positioning
  • Placing markers
  • Strategic planning

The controls are shared with map controls everywhere else in the game:

Control Action
RMB Drag Move the map around
Mouse wheel up / down Zoom the map in / out
W / Numpad 8 Move the camera forward
S / Numpad 2 Move the camera backward
A / Numpad 4 Move the camera left
D / Numpad 6 Move the camera right

Creating a New Scenario

Placing New Entities

Editing Entities

Previewing Scenario