captive: Difference between revisions

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| [[captiveNum]], [[setCaptive]] |= See also


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Revision as of 22:37, 30 November 2015

Hover & click on the images for description

Description

Description:
Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = captive object
Parameters:
object: Object
Return Value:
Boolean - true if the unit is captive, false if not

Examples

Example 1:
if !(captive _general) then {_general setCaptive true};

Additional Information

See also:
captiveNumsetCaptive

Notes

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Notes

Posted on August 3, 2006 - 14:24
hardrock
Notes from before the conversion: Use setCaptive to make a unit captive.

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