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- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true).
- Object ManipulationSides
- captiveNum unit
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
- Example 1:
- Example 2: