playScriptedMission: Difference between revisions
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| Load the given world,launch an empty mission and execute the given,expression. Config (optional) can reference to the config entry,replacing description.ext for this mission. |= Description | | Load the given world, launch an empty mission and execute the given, expression. Config (optional) can reference to the config entry, replacing description.ext for this mission. |= Description | ||
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Revision as of 22:40, 31 December 2015
Description
- Description:
- Load the given world, launch an empty mission and execute the given, expression. Config (optional) can reference to the config entry, replacing description.ext for this mission.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playScriptedMission [world,expression,config,ignoreChildWindow]
- Parameters:
- [world,expression,config,ignoreChildWindow]: Array -
- world: String
- expression: Code
- config (Optional): Config
- ignoreChildWindow (Optional): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
playScriptedMission [ "desert_e", { private["_handle"]; _handle = execVM "\ca\missions_e\data\scenes\credits1\init.sqf"; }, configFile/"CfgMissions"/"Cutscenes"/"Credits" ];
Additional Information
- See also:
- hostMissionplayMission
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
playScriptedMission ["Chernarus",{},missionConfigFile];
Does not work.
Bottom Section
- Posted on December 31, 2015 - 17:55 (UTC)
- SkaceKachna
-
For this command to work from 2D editor, you will need to
- call command with fromMission param (fromMission is unlisted here, it's last param and must be set to true)
- close RscDisplayArcadeMap display (idd 26) (why? I don't have a clue, found with trial and error)(because this was done from 2D editor, so RscDisplayArcadeMap is still active in background -- benargee)
- end mission
Debriefing will show and player will be moved to new mission after clicking on Continue.
Following code will change change island to Stratis and spawns player as basic soldier at [0,0,0] coordinates.playScriptedMission ['Stratis',{ createCenter west; _grp = createGroup west; _player = _grp createUnit ["B_Soldier_F",[0,0,0],[],0,"NONE"]; selectPlayer _player; },missionConfigFile,true]; (findDisplay 26) closeDisplay 1; failMission "END1";
(tested in Arma 3 1.54.133741)