BIS fnc didJIP: Difference between revisions
| No edit summary | No edit summary | ||
| Line 43: | Line 43: | ||
| <dt class="note">[[User:Revo|Revo]]</dt> | <dt class="note">[[User:Revo|Revo]]</dt> | ||
| <dd class="note"> | <dd class="note"> | ||
| '''Instead of using this  | '''Instead of using this function one can use the engine command didJIP which does the exact same thing''' | ||
| </dd> | </dd> | ||
| </dl> | </dl> | ||
| <!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> | ||
Revision as of 15:26, 25 March 2016
 
Description
- Description:
- Return whether or not the local player joined the game while it was already in progress.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_didJIP
- Return Value:
- Boolean
Examples
- Example 1:
- if ([] call BIS_fnc_didJIP) then { forceRespawn player };
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 25, 2016 - 14:25 (UTC)
- Revo
- Instead of using this function one can use the engine command didJIP which does the exact same thing
 
	