getUnitLoadout – Talk
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<code> | <code> | ||
<noWiki> | <noWiki> | ||
[ | [ | ||
[" | ["arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic | ||
["30Rnd_65x39_caseless_mag",30], | ["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count | ||
["1Rnd_HE_Grenade_shell",1], | ["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count | ||
"" | "" //Bipod | ||
], | ], | ||
[], | [], //Secondary weapon info (see primary above) | ||
[ | [ //handGun info (see primary above) | ||
"hgun_P07_F","","","", | "hgun_P07_F","","","", | ||
["16Rnd_9x21_Mag",16], | ["16Rnd_9x21_Mag",16], | ||
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"" | "" | ||
], | ], | ||
[ | [ //Uniform | ||
"U_B_CombatUniform_mcam", | "U_B_CombatUniform_mcam", //Uniform Type | ||
[ | [ //Uniform Items | ||
["FirstAidKit",1], | ["FirstAidKit",1], //Type, count | ||
["30Rnd_65x39_caseless_mag",30,2], | ["30Rnd_65x39_caseless_mag",30,2], //Magazines are Type, ammo, count | ||
] | ] | ||
], | ], | ||
[ | [ //Vest Info | ||
"V_PlateCarrierGL_rgr", | "V_PlateCarrierGL_rgr", //Vest Type | ||
[ | [ //Vest Items | ||
["30Rnd_65x39_caseless_mag",30,3 | ["30Rnd_65x39_caseless_mag",30,3] | ||
] | ] | ||
], | ], | ||
[], | [], //Backpack Info (follows same layout as above for Uniform and Vest | ||
"H_HelmetSpecB_blk","", | "H_HelmetSpecB_blk", //Helmet | ||
[], | "G_Tactical_Clear", //Facewear glasses/bandanna etc | ||
["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] | ["Binocular","","","",[],[],""],, //Weapon Binocular (follows same layout as other weapons above) | ||
["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal | |||
] | ] | ||
</noWiki> | </noWiki> | ||
</code> | </code> |
Revision as of 01:00, 1 May 2016
getUnitLoadout player
I dont want to add this to the command main page, command is still w.i.p.
This array was returned with version 1.58
The elements returned have not yet been explained
[
["arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic
["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count
["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count
"" //Bipod
],
[], //Secondary weapon info (see primary above)
[ //handGun info (see primary above)
"hgun_P07_F","","","",
["16Rnd_9x21_Mag",16],
[],
""
],
[ //Uniform
"U_B_CombatUniform_mcam", //Uniform Type
[ //Uniform Items
["FirstAidKit",1], //Type, count
["30Rnd_65x39_caseless_mag",30,2], //Magazines are Type, ammo, count
]
],
[ //Vest Info
"V_PlateCarrierGL_rgr", //Vest Type
[ //Vest Items
["30Rnd_65x39_caseless_mag",30,3]
]
],
[], //Backpack Info (follows same layout as above for Uniform and Vest
"H_HelmetSpecB_blk", //Helmet
"G_Tactical_Clear", //Facewear glasses/bandanna etc
["Binocular","","","",[],[],""],, //Weapon Binocular (follows same layout as other weapons above)
["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal
]