getUnitLoadout: Difference between revisions
Jump to navigation
Jump to search
(Added link to talk page for more details on the returned array) |
OzDeadMeat (talk | contribs) No edit summary |
||
Line 27: | Line 27: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on May 17, 2016 - 18:55 (UTC)</dd> | |||
<dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt> | |||
<dd class="note"> | |||
Does not work with Task Force Radio Modification due to dynamic Classes of Radios and Backpacks. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 19:55, 17 May 2016
Description
- Description:
- Returns an array with all assigned items, weapons, containers and their stored items. Detailed explanation of the returned array: Talk:getUnitLoadout
- Groups:
- Uncategorised
Syntax
- Syntax:
- getUnitLoadout unit
- Parameters:
- Unit: Object
- Return Value:
- Array - Array containing all inventory items
Examples
- Example 1:
getUnitLoadout player;
Additional Information
- See also:
- setUnitLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
Bottom Section
- Posted on May 17, 2016 - 18:55 (UTC)
- Ozdeadmeat
- Does not work with Task Force Radio Modification due to dynamic Classes of Radios and Backpacks.