getUnitLoadout – Talk
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== compatibility with 3rd party mods == | |||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on May 17, 2016 - 18:55 (UTC)</dd> | |||
<dt class="note">[[User:Ozdeadmeat|Ozdeadmeat]]</dt> | |||
<dd class="note"> | |||
Does not work with Task Force Radio Modification due to dynamic Classes of Radios and Backpacks. | |||
</dd> | |||
</dl> | |||
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Revision as of 22:09, 17 May 2016
getUnitLoadout player
I dont want to add this to the command main page, command is still w.i.p.
This array was returned with version 1.58
The elements returned have not yet been explained
[
["arifle_MX_GL_F","muzzle_snds_H","acc_pointer_IR","optic_Aco", //Primary weapon, (weapon items) silencer, pointer, optic
["30Rnd_65x39_caseless_mag",30], //Loaded mag in primary muzzle, ammo count
["1Rnd_HE_Grenade_shell",1], //Loaded mag in secondary muzzle, ammo count
"" //Bipod
],
[], //Secondary weapon info (see primary above)
[ //handGun info (see primary above)
"hgun_P07_F","","","",
["16Rnd_9x21_Mag",16],
[],
""
],
[ //Uniform
"U_B_CombatUniform_mcam", //Uniform Type
[ //Uniform Items
["FirstAidKit",1], //Type, count
["30Rnd_65x39_caseless_mag",30,2], //Magazines are Type, ammo, count
]
],
[ //Vest Info
"V_PlateCarrierGL_rgr", //Vest Type
[ //Vest Items
["30Rnd_65x39_caseless_mag",30,3]
]
],
[], //Backpack Info (follows same layout as above for Uniform and Vest
"H_HelmetSpecB_blk", //Helmet
"G_Tactical_Clear", //Facewear glasses/bandanna etc
["Binocular","","","",[],[],""],, //Weapon Binocular (follows same layout as other weapons above)
["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] //AssignedItems ItemGPS can also be a UAV Terminal
]
compatibility with 3rd party mods
- Posted on May 17, 2016 - 18:55 (UTC)
- Ozdeadmeat
- Does not work with Task Force Radio Modification due to dynamic Classes of Radios and Backpacks.